Buying an Amplifier for Your Musical Needs

If you want to explore a natural sound performance while watching movies and hearing music, then you can explore more with these amplifiers. The device input will allow you to connect different types audio devices. The storage media can also be connected with this type of amplifiers. The most powerful systems also include image processors that can process and view video input signals on HD devices. They are a part of the home theatre systems.

How to Choose a Good Amplifier?

If you enjoy a very good music reproduction, then the simple sound line magnet amplifier is the right choice for you. A low TV sound may also perform quite well to meet your needs. The normal amplifier will suit you if you are not looking for a home theatre version. The line magnetic amplifiers are very easy to install. For regular moviegoers and people, who watch through DVD and Blu-Ray, need a home theatre system that requires an AV receiver.

An amplifier can produce only one form of distortion one at a time. Before purchasing, one should test the audio amplifier’s level of total harmonic distortion and intermodulation distortion. Then you must concentrate on the output power of the amplifier which indicates the amount of power supplied to the output devices without causing any damage. You should always check the marked nominal power which is continually supplied to avoid any damage to the system. The relationship between signal input and output rate is referred as the frequency response. You should always test the frequency response and make sure that it is between the bandwidth of 20 and 20000 Hz in order to meet a great output range.

The other important feature is the amplifier’s sensitivity, which determines the minimum level of input signal to be produced for the maximum level of the signal output. The level sensitivity should not be either very high or very low since it can cause any damage in the system. It should always maintain the low value to be higher than the output of the amplifier. Power resistance is very important to get the voltage difference between the amplifier and the source of the sound. The difference of the power resistance could be obtained for different audio input sources. Amplifiers will have both output and input resistance. So high input resistance should be preferred to achieve the correct voltage supply. Also, you should check the gain of the amplifier which is a signal source power between the input and output power of the amplifier. Apart from all these, you should also check the noise signal of the amplifiers which enables a good output.

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What's New In The World of Car Audio?

It's fascinating to think about how far and fast car radio technology has evolved. You can't even really just call it "car radio" anymore, because it includes so much more than that.

From the start of the auto era, if anybody knew how to put a home radio into their car it was pretty much the only option. These were usually DIY and tweaked versions of home radios, home stereos, that the typical tinkerer might have come up with. Rarely, if ever, was anything actually included in the initial manufacturing build of those older automobiles any time before the 50s / 60s (it is difficult to find an exact date / model car that first shipped with a radio factory installed).

In the 60s there were reel-to-reel players which quickly evolved into 8-track cartridges, which then in turn also quickly evolved into cassette tapes by the late 70s. 1985 saw the first car CD player – now 28 years ago!

After CDs arrived, it became clear that digital was the way to go and we soon saw car technology following the path of the computer system. Many of the same technologies have been used, and the trend of shrinking data down to the smallest phsyical units was very beneficial for car audio as portability was such a primary factor of consideration.

Now, who remembers what a car phone used to look like? A real, true, actual first gen car phone. The really big phones that you had to wire to your car itself. While it's true that car audio equipment of generations past can and does look quite retro, the mobile phone technology we used to have looks absolutely prehistoric. In-car technology has progressed at a lightning rate and if you compare the components from day one against what we have today then you might not even know they performed the same way.

Today we are seeing a merging of these technologies into one unit that controls music, radio, communication, and so much more that we used to never dream about. MP3s have been a fundamental part of car audio for almost two decades. Cell phones are completely integrated thanks to Bluetooth wireless systems. And more and more we are seeing these control units incorporating features and abilities of our computers and smartphones.

The latest generation of controllers created for car travel – controllers such as Sony's MirrorLink or the Clarion Next GATE – include all the popular apps you find everyone using today: Streaming radio, Facebook, Twitter, GPS, and the ability to add more, too. There is so much available to both driver and passenger that never used to be, and it can be right at your fingertips.

There are bright things coming for technology in the future – we see Google developing an automated car, as our information and entertainment consoles only get more and more robust. What will the next couple decades bring ?. Or even just the next few years!

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Choosing a Microphone for Home Recording and a Home Studio

Choosing a microphone for any occasion can be a daunting task. There are many different types of microphones for many different applications. This is no different when it comes to choosing a microphone for home recording or a home studio.

As a record producer, a lot of Artist and home recording enthusiast ask me all the time "what type of microphone should I get for home recording?" While there is no definitive all around perfect mic for all recording applications, there are some smart choices one can make when choosing a microphone for recording instruments and vocals.

The AKG 414 ranges from $ 500 to $ 1000 depending on the capsule options and how new it is. The AKG 414 is a condenser microphone and comes with selectable polar patterns which dictates the direction in which the mic receives sound. eg Cardioid receives sound in front of the Microphone. Bi-directional receives sound from the front and back, omnidirectional receives sound from all around the mic and hypercardioid is extremely focused in the front.

The new C414 XLS has all of these patterns and more. A total of 9 patterns can be selected from a switch on the back of the mic. The 414 also has selectable pads which attenuate the sound level coming into the microphone. Meaning, if you put the mic on something loud like a snare drum, or guitar amp, you can attenuate (turn down) the input to the microphone. This is helpful for guitar amps, drums, some horns and even some singers. This Mic is one of my favorites on female vocals, Acoustic guitars, electric Guitars, pianos and percussion. The 414 has nice high frequency response and diversity making it one of my favorite home and pro user microphones.

My other choice of microphone for under $ 1000 is the Shure SM-7. This mic is a classic and only cost about $ 300 making it very affordable for home recording. The Sure SM-7 is a staple in Rock and Rap styles of music and is used most often for male vocals. You have heard this mic in action on a ton of recordings from Michael Jackson to John Mayer as well as on almost every radio station. The SM-7 is also used for voice narration and is a favorite of radio DJ's. The Shure SM-7 microphone has a low input level so you can turn up the mic pre amp volume. I use this mic over my $ 10,000 tub mic's quite often on Rock and rap vocals.

As a Music Producer , I get asked the microphone choice question all the time. Like most people recording at home, your budget is probably limited. With the AKG 414 and the Shure SM-7 you should be able to handle a large amount of recording applications and you are sure to get a lot of bang for your buck.

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Learn "Lean" Audio Recording

In the manufacturing world, companies have been trying to catch up to Japanese companies in efficiency and cost-effectiveness through something called “Lean.” In a nutshell, lean manufacturing is focused on trying to minimize total system cost while simultaneously meeting customer demand and quality requirements.

So what does it have to do with audio recording? Well, it turns out that the concepts of lean manufacturing are applicable to just about any kind of work, especially the kind that involves repeating processes. That could be making dinner at home, doing laundry, driving to work, or recording and producing audio. Actually, the concepts are applicable to just about anything. It’s all about minimizing waste.

Though we like to think that we aren’t wasteful on purpose; that we wouldn’t knowingly use wasteful practices to get stuff done, the fact is that most processes are 90% waste and we don’t even realize it much of the time. That’s because we have to define waste a little differently from what we’re probably used to. Think of it this way-waste is any resource (motion, time, money, stuff, etc.) that is not absolutely needed to get the job done. And here’s the kicker-you can never be completely rid of waste! The laws of physics make it necessary that we live with some waste. Since it requires motion to move your arms, that’s waste! The object is to set things up so they require the least amount of motion (or any of those other resources I mentioned).

There are two ways to record audio in a lean way. The first is the traditional method of setting up your equipment in such a way that most of the things you need to reach in a typical job are within arms-length. Then you’d get rid of stuff that isn’t needed on a regular basis, and make sure the stuff you keep has its own place to always be so you don’t waste time looking for it. It can get much more involved than that, but you get the idea, I hope.

The other way to do lean audio recording is the kind that will save you loads of time and money right from the start, and that is to build your recording set-up with the absolute bare minimum equipment. This is probably most effective if you’re just starting out in recording. The bare-minimum, in my book, is open source audio software, a PC with a sound card, and a cheap PC mic. That’ll cost most folks $5.00 or less! With just that set-up, you can produce useable audio, but most importantly, you can learn and practice the basics of recording, most of which are do-able in this set-up.

Then you use a lean concept called “pull.” Let your need determine what gear you buy as you upgrade. Optimally, you should never own a piece of equipment or software that you don’t use regularly. That would be waste. In manufacturing, if you have the capacity to produce more than is being demanded by the customer, you should look for ways to REDUCE your capacity! I know, crazy right? But the object is to MATCH capacity to need. If you have more of one than another, an imbalance occurs that will have negative consequences somewhere along the line.

For the beginning recordist, the purchase of a USB microphone for about $25 may well get them to the quality level that is right for their needs. If that still doesn’t get you there, you can add to your set-up in a modular fashion, usually less than $100 at a time, just until you are able to produce what you need and no more.

If you can follow these lean concepts, you will save time and money in the long-run. To learn more about lean, just type ‘lean manufacturing” into a search engine. There are tons of articles and great books out there that will teach you all you need to know.

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TomTom Spark Comparison – What's The Difference of Each Model?

Wearable tech looks like a trend that won't be wearing out soon. Just recently, TomTom has released their new product range, the TomTom Spark. With multisport capabilities (running, cycling, pool swimming), activity tracking, built-in heart rate monitor, and music player, it maybe the all-in-one wearable tech most runners are looking for.

This latest upgrade sort of blends the TomTom Runner and the TomTom Multisport into one watch and adding the latest tech that are becoming a standard feature set for most fitness watches today. The TomTom Spark has some similar designs with previous TomTom watches but it's lighter and has slightly smaller screen. Its strap is also noticeably slimmer and lighter.

What makes a TomTom Spark sparkle from each model?

The TomTom Spark comes in four different models.

  1. Spark
  2. Spark Cardio
  3. Spark Music
  4. Spark Cardio + Musicâ € ‹

To make it easy to remember, all models have the same core features: GPS, multisport capability, and 24/7 activity tracking. Adding the term "Cardio" means you get the built-in HRM and Heart-Rate Training Zone feature while adding the term "Music" means you get the music playback capability and Audio Performance Feedback feature. The TomTom Spark Cardio + Music would then mean you get the built-in HRM, Heart-Rate Training Zone, music player, and Audio Performance Feedback along the core features.

A Note to Triathletes

One thing you do need to consider is that TomTom use the term "multisport" to mean it has pool swim, bike, run and freestyle modes. This is different from Garmin and Suunto where "multisport" mode means you can link multiple sports together to create a "multisport" and then press the lap button during a session to quickly transition from one sport to the next.

Known for being a leader in GPS technology, TomTom is one of the first GPS watch makers to integrate an optical heart rate monitor and a music player in one watch. The TomTom Spark Music comes with 3 GB of storage you can use for your favorite songs and can be paired with a compatible Bluetooth headphones. For runners who are tired of carrying a smartphone with them while running, the TomTom Spark Music offers the perfect blend of features need for a running watch.

Standard Features

All Spark models have the following features:

GPS Tracking: Track your time, pace, distance and calories burned.

Multisport Mode: Train in run, bike, swim, gym and treadmill modes.

24/7 Activity Tracking: Capture your steps, active minutes and calories burned.

Goal Setting: Set and track your progress on daily and weekly goals.

Automatic Sleep Tracking: Know if you're getting the sleep you need.

Water Resistant (up to 50 meters): Run in all weather conditions.

Wireless Syncing: Sync your workouts wirelessly with your favorite apps.

Customizable Straps: Change your strap color to match your workout gear.

Ultra-Slim Design: Sleek and slim design provides ultra comfort during all your workouts.

Indoor Training Mode: Track your performance on the treadmill or in the gym.

Interval Training: Improve speed and fitness with customizable work-rest sessions.

Race Mode: Select one of your past performances to race against.

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Best Meditation Music Download

Looking for the best meditation music download? I found it 8 weeks ago and I am now the most relaxed I have been in 2 years.

Eight weeks ago I was online looking for relaxation music. I wasn’t specifically looking to download meditation music, just music to help me relax more. I have 2 noisy, mischievous little boys and I often find it hard to stay calm around them. I was also looking for relaxation music to listen to on my MP3 while traveling. I travel a lot around China and it can be stressful and frustrating dealing with the crowds and queues here.

What I found online was a meditation program containing 8 levels of highly relaxing music combined with special brainwave audio technology. As you listen, each meditation music MP3 track takes you into a deeper state of relaxation. After just my first session I was the most relaxed I have been in 2 years.

My boys are still as noisy and mischievous as ever but I am now far more relaxed around them. I am also more relaxed when I travel as I take the meditation program with me everywhere on my MP3. I am in a hotel room in China as I write this article and tonight before bed I will be using one of the meditation music downloads from the program to put me to sleep.

Why would you want to download meditation music, in particular this meditation program music?

1. I have fully tested the program (and support service) myself over 8 weeks and I am ecstatic with the improvement in my own health. You will get the same benefits as the program is so easy to do. You cannot fail – all you have to do is close your eyes and listen. The meditation music and brainwave audio technology do the rest.

2. When you download meditation music you obviously get immediate access to it – no waiting for CDs to arrive in the mail.

3. You can listen to a sample of several levels from the program first to see if you like it. Make sure you listen with headphones or earphones so you can really listen to it.

4. The meditation program is the new, high-tech way to get all the benefits of meditation without the years of dedication and practice. The brainwave audio technology in the program puts you into a high state of relaxation just by listening to it.

If you want to experience the benefits of meditation quickly and easily try the meditation program. For years I did breathing exercises to relax but the meditation program is now my favorite relaxation method.

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Music Theory – What is Reverb?

Understanding Reverb

When we hear sounds in the “real world,” they are in an acoustic space. For example, suppose you are playing acoustic guitar in your living room. You hear not only the guitar’s sound, but because the guitar generates sound waves, they bounce off walls, the ceiling, and the floor. Some of these sound waves return to your ears, which due to their travel through the air, will be somewhat delayed compared to the direct sound of the guitar.

This resulting sound from all these reflections is extremely complex and called reverberation. As the sound waves bounce off objects, they lose energy and their level and tone changes. If a sound wave hits a pillow or curtain, it will be absorbed more than if it hits a hard surface. High frequencies tend to be absorbed more easily than lower frequencies, so the longer a sound wave travels around, the “duller” its sound. This is called damping. As another example, a concert hall filled with people will sound different than if the hall is empty, because the people (and their clothing) will absorb sound.

Reverberation is important because it gives a sense of space. For live recordings, there are often two or more mics set up to pick up the room sound, which can be mixed in with the instrument sounds. In recording studios, some have “live” rooms that allow lots of reflections, while others have “dead” rooms which have been acoustically treated to reduce reflections to a minimum – or “live/dead” rooms which may have sound absorbing materials at one end, and hard surfaces at the other. Drummers often prefer to record in large, live rooms so there are lots of natural reflections; vocalists frequently record in dead rooms, like vocal booths, then add artificial reverb during mixdown to create a sense of acoustic space.

Whether generated naturally or artificially, reverb has become an essential part of today’s recordings. This article covers artificial reverb – what it offers, and how it works. A companion article covers tips and tricks on how to make the best use of reverb.

Different Reverb Types

There are two main types of artificial reverb: Synthesized and convolution-based. Synthesized reverb “models” the sound of a room through the use of various algorithms. For example, a “Hall” algorithm will take into account that waves travel further in a concert hall than in a small room, so the reverb will take longer to decay. A “Room” algorithm might model a small room, like a club or practice space. Other algorithms model artificial reverbs, such as “Spring” reverbs found in guitar amps, or “Plate” reverbs that were used extensively in the 60s. Each algorithm has a different sound quality, but they all work in the same basic way: A signal comes into the reverb, is analyzed, and the reverb algorithm generates echoes and reflections that mimic what happens in the chosen acoustic space.

Convolution reverb is a relatively new type of technology that “samples” the sound of a room. Typically, adevice like a sports starting pistol will create an impulse that creates reflections in a room. These reflections are recorded, analyzed, and converted into a very accurate model of that specific room. A good analogy is that a convolution reverb’s impulse is like a “mold” that you pour sound into, and the sound acquires the characteristics of being in that room.

You can think of the difference between synthesized and convolution reverb as the difference between a synthesizer and a sampler. The synthesizer will give more control over the sound but have a more “impressionistic” character, while a sampler provides an extremely accurate, but generally less editable, sound.

Another consideration is that convolution reverb is a very processor-intensive operation. Only recently have computers become powerful enough to allow for real-time operation, and even then, you might experience some audible delays due to processing. Fortunately, as reverbs are based on delays anyway, with fast computers you might not notice anything objectionable.

Reverb Elements

A sophisticated reverb will have many parameters, but few people know how to optimize these parameters for specific recording situations. So, let’s discuss how the various parameters affect your sound.

Reverb has two main elements:

The early reflections (also called initial reflections) consist of the first group of echoes that occur when sound waves hit walls, ceilings, etc. These tend to be more defined and sound more like “echo” than “reverb.” You can often adjust the level of early reflections.

Decay, which is the sound created by these waves as they continue to bounce around a space. This “wash” of sound is what most people associate with reverb, and is often called the reverb tail.

Another parameter, Pre-Delay, sets the time for the first sounds to travel from the source to the first set of reflections. The larger the space, the larger the pre-delay because it takes more time for the signal to arrive at a wall or ceiling and start bouncing around.

Advanced Parameters I

Following are some of the parameters found in higher-end synthesis-based reverbs; less expensive reverbs will have a subset of these parameters. Convolution reverbs generally have fewer parameters, but in the past few years, engineers have figured out how to make convolution reverbs more editable.

Algorithm. We’ve already mentioned hall and room algorithms, as well as algorithms that emulate “vintage” synthetic reverbs. But you may also find algorithms like cathedral, gymnasium, small room, closet – anything is possible! There are even “reverse” algorithms where the decay builds up from nothing to full volume rather than decay from full volume to nothing, and “gated” algorithms that abruptly cut off the reverb tail below a certain level (this effect was very popular in the 80s, particularly with Phil Collins’ albums).

With convolution reverbs, the equivalent concept is called an impulse. Impulses may capture the sound of specific rooms (like particular concert halls), or even the sound of spaces like guitar cabinets. It’s even possible to create impulses of older reverbs, so there could be an impulse that sounds like an old Lexicon PCM-70.

Room size. This affects whether the paths the waves take while bouncing around in the “virtual room” are long or short. Just like real rooms, artificial rooms can have “standing waves” and resonances. If the reverb sound has flutter (a periodic warbling effect), vary this parameter in conjunction with decay time (described next) for the smoothest sound.

Decay time. This determines how long it takes for the reflections to run out of energy. Remember that long reverb times may sound impressive on instruments when soloed, but rarely work in an ensemble context (unless the arrangement is very sparse). The spec for decay time is called RT60, which means the time it takes for a signal to decay to -60dB of its original amplitude. For example, if RT60=1.5, then it takes 1.5 seconds for the signal to decay to -60dB or its original level.

Damping. If sounds bounce around in a hall with hard surfaces, the reverb’s decay tails will be bright and “hard.” With softer surfaces (e.g., wood instead of concrete), the reverb tails will lose high frequencies as they bounce around, producing a warmer sound. If your reverb can’t create a smooth-sounding high end, introduce some damping to place the focus more on the midrange and lower frequencies. Listen to these two audio examples to hear the difference.

Advanced Parameters II

High and low frequency attenuation. These parameters restrict the frequencies going into the reverb. If your reverb sounds metallic, try reducing the highs starting at 4 – 8kHz. Note that many of the great-sounding plate reverbs didn’t have much response above 5 kHz, so don’t worry if your reverb doesn’t provide a high frequency brilliance – it’s not crucial.

Reducing low frequencies going into reverb reduces muddiness; try attenuating from 100 – 200Hz on down.

Early reflections diffusion (sometimes just called diffusion). Increasing diffusion pushes the early reflections closer together, which thickens the sound. Reducing diffusion produces a sound that tends more toward individual echoes than a wash of sound. For vocals or sustained keyboard sounds (organ, synth), reduced diffusion can give a beautiful reverberant effect that doesn’t overpower the source sound. On the other hand, percussive instruments like drums work better with more diffusion, so there’s a smooth, even decay instead of what can sound like marbles bouncing on a steel plate (at least with inexpensive reverbs). You’ll hear the difference in the following two audio examples.

The reverb tail itself may have a separate diffusion control (the same general guidelines apply about setting this), or both diffusion parameters may be combined into a single control.

Early reflections predelay. It takes a few milliseconds before sounds hit the room surfaces and start to produce reflections. This parameter, usually variable from 0 to around 100ms, simulates this effect. Increase the parameter’s duration to give the feeling of a bigger space; for example, if you’ve dialed in a large room size, you’ll probably want to add a reasonable amount of pre-delay as well.

Reverb density. Lower densities give more space between the reverb’s first reflection and subsequent reflections. Higher densities place these closer together. Generally, I prefer higher densities on percussive content, and lower densities for vocals and sustained sounds.

Early reflections level. This sets the early reflections level compared to the overall reverb decay; balance them so that the early reflections are neither obvious, discrete echoes, nor masked by the decay. Lowering the early reflections level also places the listener further back in the hall, and more toward the middle.

High frequency decay and low frequency decay. Some reverbs have separate decay times for high and low frequencies. These frequencies may be fixed, or there may be an additional crossover parameter that sets the dividing line between low and high frequencies.

These controls have a huge effect on the overall reverb character. Increasing the low frequency decay creates a bigger, more “massive” sound. Increasing high frequency decay gives a more “ethereal” type of effect. With few exceptions this is not the way sound works in nature, but it can sound very good on vocals as it adds more reverb to sibilants and fricatives, while minimizing reverb on plosives and lower vocal ranges. This avoids a “muddy” reverberation effect that doesn’t compete with the vocals.

THE NEXT STEP: APPLYING REVERB

Now that we know how reverb works, we can think about how to apply it to our music – but that requires its own article! So, see the article “Applying Reverb” for more information.

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Music Transcription Services

Online music transcription services offer quality and custom transcription in guitar, bass guitar, piano, violin, and drums. Music transcription is the process of writing down a song in a notated and comprehensible format commonly known as sheet music. Such services have transcribers who typically write down the notations and chords in a music sheet after listening to the melody, solos or chord progression several times.

There a number of musicians who enjoy transcribing songs and instruments, and these professionals are highly accurate and detail oriented. Their transcriptions provide music fans an opportunity to understand musical structure in an easy to follow format so they can use and play it later and preserve it forever. These are the reasons why there are many bands and musicians nowadays who hire musicians to transcribe their music. Many bands realize the great demand for their sheet music and sell it along with an MP3 download or separately.

Piano and guitar are the most commonly transcribed, but there is certainly a demand for bass guitar, drums, violin and all other instruments in all genres. Besides these, long recorded beautiful music pieces are also transcribed and improvised by many, to give the music an original and contemporary touch.

Music transcription services employ music transcribers who need to listen to music pieces from any audio sources like a cassette, MP3/mid/wav/aiff format, CD or even a live music recording. Hence music transcribers need to have strong knowledge and training in music including identifying notes and chords. These music transcribers typically listen to a section of music over and over again to understand all the notes and chords and then break it down into multiple but simpler music pieces. The transcribed music might however look very lengthy and intricate, if the audio quality is difficult i.e. if the music includes more number of instruments, specific jargon or layers in them.

Though genuine and reliable music transcription services usually employ learned music transcribers for transcribing music, there are also a few companies that use software or electronic scoring for the purpose. However many people feel that electronic scoring does not give accurate results and hence you need to stay away from audio transcription services indulging in these practices.

If you are looking for a good music transcription service provider, then it highly recommended that you hire an established, reliable and credible musician on the internet. In addition, find out what audio formats they accept and what they charge for their services. Checking a few reviews and samples. It will help you to hire a music transcription service provider who is genuine, and lead to lead to high-quality, timely, and cost-effective music transcription services.

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Replaceable Car Stereo Components for a Better Audio Experience

Having an audio system in your car gives an enjoyable driving experience provided you have the right set of components. If you miss any of the components or find the system working sub-optimally, check for better components for replacement.

Most of us waste our time fixing the existing components right, but it is best advised for you to opt for replaceable car stereo components, which not only assure better audio experience but also a problem-free audio experience.

Below is the list of replaceable car stereo components that enhance your driving as well as audio experience in your journeys.

Head unit (HU)
The head unit is the most vital part of a car audio system. The HU controls the volume and the other audio sources in the car. A CD / DVD player is affixed with the HU. These days, HUs with MP3 compatibility are also available. These have great functionality in making you enjoy music better. You can use your iPod with the HU and can play music. Further, you can even connect your Bluetooth to the HU and play music that you are currently playing in your smartphone.

Amplifiers
An amplifier multiplies the sound produced by the system, thus, giving you a powerful music experience. While purchasing an amplifier, make sure that you prefer a high quality product, so as to get higher output. Further, you can connect as many speakers as the number of channels the amplifier has. Some HUs come with built-in amplifiers, ruling out the need to have a separate amplifier.

Main speakers
Speakers are the center to the stereo system as they are the main devices responsible for the music to be heard by you. Thus, while opting for speakers, go for the ones with higher frequency.

Speakers are available in two types – coaxial and component. While the former has two units, namely, the low frequency and high frequency units, made into one physical frame, the latter has an additional part – the crossover. Component speakers give better quality output, but are costlier.

Sub-woofers
Sub-woofers change the qualitative feature of the sound output of the system. Thus, if you wish to get booming sound, you need a sub-woofer. This device is to be sealed in a good quality wooden box that is to be kept in the back trunk of your car.

Wires
Don't opt ​​for cheap wires while choosing wires for your car audio system, opt for the ones made by a reputed company. Cheap wires not only affect the quality of sound, but also make the headlights dim when the music is played at high volume, as the car's battery is connected to HU, which is then connected through wires to amplifier and speakers.

Generally, the amplifiers are located in the trunk of the vehicle and the HUs in the dash of the vehicle, hence, you need a connecting wire whose length is equal to the length of the car. As the signals made by the HU are not strong, they cause typical noise. To play music alone, you should opt for a good quality connecting wire.

Professional installation recommended
It is always better to go for professional installation of your car audio system, as certified professionals can enable safe connections for your audio components and are also good at right placement of these components. And further, if you find any component functioning sub-optimally, you need to seek the help of a professional.

However, in any case do not do the work yourself, nor get it done by an ordinary mechanic who may cause serious damage to the audio system as well as the vehicle. Hence, you are strongly advised to get it done by a certified professional only.

Car audio system is a worth spend. If you have a good one, it makes your driving more enjoyable; beats solitude and boredom. It is not just sound, it soothes your mood while driving. Thus, check for these qualities in your system and take an appropriate decision.

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How to Make Music – 5 Key Ingredients of Music Production

Have you ever wanted to make your own music but did not know where to start? Read on to know how to get started using your PC or laptop.

Ingredient 1 – Decide whether you are going Audio or Midi

The first thing you should do is work out how you want to record music. You may want to record audio directly into the PC from your instruments. Alternatively, you may want to use software instruments and therefore only record midi note information.

Ingredient 2 – Musical Gear

If you will be recording audio, you will need your instruments and a mechanism for recording the sound into the PC. There are many options such as microphone, USB interface or a firewire interface.
To record audio, a musical keyboard will be handy. It may not be essential as these days sequencing software tends to contain virtual keyboard capability. A proper keyboard will nevertheless make life easier for you, especially when it comes to playing chords.

Ingredient 3 – Digital Audio Workstation / Host Sequencer

You will need to decide what software to buy. Some are geared more towards working with audio and others being a full workstation for audio and midi. Popular software includes:

  • Cakewalk SONAR
  • Ableton Live
  • FL Studio
  • Propellorhead Reason
  • Cubase
  • Logic Pro
  • Protools

Ingredient 4 -Plugins

Plugins are add-ons you can install into your software to add new instruments and effects. Each application has its own format, however most are able to install the VST format of a plugin. You can find many on kvraudio.com.

Ingredient 5 – Enjoyment and regular breaks

This is very important. You need to be in the right frame of mind to make a useful studio session. As long as you enjoy experimenting, keep going. When you feel like you are hitting a brick wall, take a break.

There are many ways of making music both with hardware and software. In this article we have touched on a few things you will need.

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